I study physical interaction, specifically how smart hardware systems are built, evolve, and enable novel and impactful interaction experiences.
My work centers on reprogramming physical matters beyond their original form and function. Physical artifacts are typically rigid once produced, with their geometry and functionality tightly coupled to the creation processes, making post-production modification difficult. By exploring novel materials, fabrication methods, design strategies, and system architectures, I investigate how interactive hardware can remain adaptable over time. Such reprogrammability supports longer-lasting devices with on-demand upgrades, reduce production and logistics overhead, and develop longer-term relationships between human and physical matters.
My research also examines how physical interaction can reshape how people perceive, access, and engage with the world. I develop haptic and embodied interaction systems in extended reality, and tangible interfaces that serve as accessible physical extensions. I also explore physical interaction through robotic systems.
Explore my publications, or learn more about me.
📣 I am actively seeking academic positions in HCI and related fields.
News
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Jan-17-2026
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Two papers are conditionally accepted to CHI 26.
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Dec-20-2025
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I will be co-Sponsor chair of SCF 2026 with Evgeny Stemasov.
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Nov-11-2025
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I will be program committee member of DIS 2026.
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Oct-28-2025
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Attended 2025 Summit on Responsible Computing, AI, and Society as session panelist.
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Oct-01-2025
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DissolvPCB Demo received Special Recognition for Sustainability in Demos at UIST.
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Oct-01-2025
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DissolvPCB received Best Paper award at UIST 2025.
Publications